I love the graphics, I love how powerful it feels to hit the target, with the screen blood splatter and everything. The music fits and doesn't get in the way. The controls are good, boy is it pretty hard though!
I like the graphics, they're neat. The gameplay is somewhat simplistic but has that 'one more attempt' vibe with it. I had issues with the telegraphs in this game in general, it made it feel harder than it should be. The music had a good beat to it, sfx function well.
I thought this was just some neat banner art; strange that one of the participating games gets to be in the 'please vote' banner.
A neat little game you have here, the gameplay was interesting, I was a bit lost at first -- I thought it was a character selection with the three trees.
This game looks gorgeous! I like how the theme really plays into the core of the game, the sfx and music is good throughout.
Great game you have here! Did you make the graphics in Flash / Animate CC? The graphics are adorable - love the derpy ducks. I like the music and SFX. The puzzles are intelligent and fun to engage with. I second the opinion of movement speed. Perhaps if you continue this game forward, you could give them a sprint option to solve that? I'd love to see some sweaty running ducks in this style of yours!
I noticed that with objects in the game, the sense of depth is kind of lost? Such as when pushing blocks down, the duck is on top of the crate -- which should be on top of the duck. This is actually super simple to solve in Construct. Make an Overlap family of these objects (ducks, turrets, crates, etc). Then on Every Tick go through the family in ascending Y coord. With the event of 'Move to top of layer'. :-)
Yep, all of them done with Flash, also, I see a lot of things to improve, I'm taking the last hours of the Construct Beta to adress some of those, hahah! (speed and layering in particular), sprint would be helpful too, specially when you are traveling without obstacles in sight.
Thanks for the comments!
Cute graphics, sfx, nice music, interesting gameplay. Reminds me of Edmund McMillen's old Gish game.
Gameplay is challenging, the graphics are serviceable. Music is a bit grating. You mentioned fullscreen in a response to another review, but I can't figure out how to go fullscreen? Pressing F does nothing, you got no in-game button and your command list doesn't state a key.
Plus a fun lil thing I noticed: On the start menu, if press the throttle button, you can hear the ship - if you hold it down, you can hear it flying, then eventually crash and all goes silent.
Thanks for the comments I will make changes.
Great aesthetic, nice music, decent sfx. The gameplay is an interesting twist on the old Reanimator game; fits very well with the jam's theme. Though I got to say, I did *not* care for any of the dialogue. Just skipped it all.
... Was this game made in Construct 2? The loading screen said C2, but this is a C3 GameJam.
I changed the loader style for "Progress bar & logo" in the project properties. The C2 logo is by default, we'll change it anytime soon.
The gameplay is a prototype, we focused more on the aesthetics / sound design / story to begin with, it seemed more important to us.
We're glad you tried our game and wish you good luck for your future projects o/
Simple idea, nice music (shame about no sfx). I like the graphics too, but why do I have to click every time I want to shoot the basic bullet? You never want to stop shooting, so it just becomes a clickfest...
Why is this game so massive? No fullscreen option? It is a pretty hard game. Lack of music is a shame.
Sorry, but it's a game for the C3 game jam. I did not have much time to perfect. In time I'll try to make it better. Thanks for the feedbak.
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