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Xhukari

24 Game Reviews

12 w/ Responses

I love the graphics, the music is good. The gameplay might be amazing? I don't know, I feel like I'm missing something - you can only change character when you touch? Then how do you advance? You can't jump when you're stacked.

CrounchyBrothers responds:

When you are splitted in three a "mini" character can jump on an other and give him control and so you can move two characters at once... jump again to control the one on the top.

Nice game, fun idea. Though the buttons were a tad sensitive - a cooldown on them would help a bit, to avoid accidental presses that toggle it again. Shame about the lack of music though, plus the tiles not having a uniform facing bugged me.

Jau-Al responds:

Thank,
About the buttons, I made them progressive but maybe not enough. My touch control is probably better. I will think about it again for the mobile game.
I didn't have enough time to make gamek logic, levels, basic graphics, sound effects AND some music ! It's a two weeks jam ! I'm not The Fash (or F. Smoak lol) :-)
Sorry about the time faces. I should have used the "final" one even without the lighting effects (lack of time again). I chose to fake the lighting but it was a really bad idea lol.

Fun game! Some pretty trying puzzles here, clever mechanic. The update with the shortcuts really helped push this up in rating!

I loved the graphics on the Gogos, but I wasn't a fan of the sound direction really; some nice soothing music would have been nice, instead of the kind of creepy sounds that were there. :)

Neat little game you got here! The graphics are adorable and the gameplay is fun. Wish I had keybinds however, as it was a lot of looking back and forth which wasn't so nice due tot he fast pace of the later levels. My high score was 1488! :)

Mataguiris responds:

You can play with the keyboard, use the arrows to launch the heroes, and space for magic, is explained in the game information;)

Its a nice simple little game, though I would've like more UI implemented to keep me up to speed which caster was which colour and what there button was. Perhaps if the buttons were based on their current position in the line instead? It seems the colours don't match up with the colours that each caster destroys? This would have helped due to being intuitive. :)

Strokop responds:

Oh. Yeah sorry about that. I didnt knew how to explain the rules in game. So instead i just added that small description. Still knewing that it would be confusing. I'll try to make a layaout where the rules are explained a bit more clearly.

Interesting idea you guys have going on here! I like the how you've used the those shadow /light source objects on Construct 2 so well! The options screen seems entirely non-operational however. And perhaps this is a personal thing, but seemed strange how if you go under a camera, it still detects you?

Fun lil game you got the start of here! Though I weren't a fan of the sound direction. Perhaps some sound options would be handy. :)

mekonbekon responds:

What, you're not impressed by my dulcet tones?! My mother says I have the voice of a scat-singing angel! You're right though, I should have at least added an audio toggle, thought about it after submitting, but hey ho. Glad you like the rest of it though, cheers :-)

Update: audio toggle added! Also a few other tweaks, such as a skip button for the story.

You got the beginning of an amazing game here! I'm just a bit sad that I cannot go fullscreen? You may want to continue developing this game after the gamejam, perhaps give the blocks some different graphics and such. (Perhaps like rocks?)

PronomicalArtist responds:

Thank you, yeah theres a lot I would have done, but as you can probably see there was a lot of graphical work done in a short amount of time. Glad you enjoyed it.

It's a fun little game! I like the graphics; a nice change from pixel art. The gameplay is good too, but I have a bit of an issue with the control scheme - perhaps due to FPS games... but I link left click to firing, not right click, and this remained a constant problem throughout due to muscle memory.

Piggybank12 responds:

Hey, thanks for the feedback! Glad to see you're liking the art and gameplay!

That's a good point about using FPS controls. I kinda regret not implementing something that let people reconfigure the mouse buttons, or at the very least, let people swap the left and right buttons around. I'll keep that in mind!

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